I am currently migrating a game from flash to Phaser 3. The game was originally 800:600, but I wanted to be able to resize it which compromised the assets quality (when upscaling).
After trying many complicated things I came up with the idea of creating an initial game scale config of 1600:1200, so as a user I would generally want to upscale it just a little, or downscale it which wouldn’t affect the quality.
This worked flawlessly.
The problem is than I’m facing some performance issues now and I am wondering if this could be one of the causes.
The assets are the same they were before, for example if I had to scale an image by a factor of 0.3, now I have to use a factor of 0.6.