Hi, does using phaser scale function for sprites “setScale(3,3)” affecting game performance or not?
I have assets of 64px pixel art and im using them for a game. But i saw some people drawing assets 16px then scaling them to x2 for 32px on screen or x3 to be 64px. I saw also that stardew valley is doing the same exact thing.
Is that a good approach to go with using phaser or I should just keep my currents assets and go without scaling?