I’ve been trying to change the bounds on a plat former so the bounds would change to the size of the tile map i used, so it would fit it
I do this:
this.physics.world.setBounds(0, 0, map.width * tileset.tileWidth, map.height * tileset.tileHeight);
where map
is a Phaser.Tilemaps.Tilemap
and tileset
is a Phaser.Tilemaps.Tileset
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Also map.widthInPixels
and map.heightInPixels
.
2 Likes