How to detect the collision between a group and world bounds?

So I have a group and I want to detect when in it collided with the world bounds. The problem is that worldbounds event is never fired. What should I add to make it work? My code below:

const b = globalScene.add.rectangle(300, 300, 20, 20, 0x32cd32);
  snake = globalScene.physics.add.group({
    collideWorldBounds: true,
  });

  snake.add(b);

Also I have this function which is running on update

export const detectCollideWithWorld = () => {
  globalScene.physics.world.on(
    'worldbounds',
    () => console.log(123),
    globalScene,
  );
};