See the following StackOverflow question: https://stackoverflow.com/questions/54964242/how-to-draw-a-canvas-element-using-phaser-3
Thank you.
See the following StackOverflow question: https://stackoverflow.com/questions/54964242/how-to-draw-a-canvas-element-using-phaser-3
Thank you.
createCanvas()
return texture
, then you draw to texture.context
.
Samme,
Thanks for your reply. However, I’m not following that example. To clarify, I don’t want to draw to the texture’s context. I want to use an existing canvas object that I have already created. So that example doesn’t apply, correct me if I am wrong.
You can try DOM game object, but it is not available in the lastest (3.16.2) version, only worked in dev version now.
const circleTexture = this.textures.addCanvas('circle', circle);
@samme Thank you!!! That worked. I’ll update the StackOver flow answer too.