Three.js texture as canvas for Phaser?

Is there small demo that allows to bring in a 3D plane sprite texture & use it as canvas in phaser 3?

someone can help?

I believe you can use an Extern - https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Extern.html for that.

I’ve never used it before, but there are a couple of examples on the phaser site: https://labs.phaser.io/edit.html?src=src/bugs\extern.js

Does anyone know if this works with Arcade Physics & collision? My whole point is to use a Three.JS-based sprite textured on a plane as a character.

It should be able to. Try it out - make an Extern object and then add it to the arcade physics world with https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Factory.html#existing__anchor

@snowbillr i do not understand… my apologies… :frowning:

hello?

Something like this example - https://labs.phaser.io/edit.html?src=src/game%20objects\shapes\rectangle%20with%20arcade%20physics.js but with an Extern object instead of a Rectangle.