Three.js texture as canvas for Phaser?

Is there small demo that allows to bring in a 3D plane sprite texture & use it as canvas in phaser 3?

someone can help?

I believe you can use an Extern - for that.

I’ve never used it before, but there are a couple of examples on the phaser site:\extern.js

Does anyone know if this works with Arcade Physics & collision? My whole point is to use a Three.JS-based sprite textured on a plane as a character.

It should be able to. Try it out - make an Extern object and then add it to the arcade physics world with

@snowbillr i do not understand… my apologies… :frowning:


Something like this example -\shapes\rectangle%20with%20arcade%20physics.js but with an Extern object instead of a Rectangle.