Back to the topic, I have a wonder how to integrate the phaser.js module, for a react-native environment. So basically using npm way, and using tag in HTML5 document, if I’m development target to the web, but different in react-native and you can’t use tag, because of a different rule.
I found the alternative module, that call react-native-game-engine, is good, with matter.js as physics system in that game, but I have a problem, the game so lag, and to much render, for each asset to display on the phone. And another one, which is an ion-phaser, but I tried it and have a problem with that module, and the other is expo-phaser, is good, but in my workspace advice to me, don’t use expo, find another way.
so I give up, maybe in this forum, it will help me, to figure out this problem or some advices, to give me, which framework or tools for using phaser in mobile game development.