I want to make enemys keep moving on the track while on collision with bullets
Here is the live preview http://cdn.redfoc.com/test/ship
code
let enemys = this.physics.add.sprite(360,0,'enemy');
enemys.enemy = true;
enemys.setCollideWorldBounds(true);
enemys.setBounce(1,1);
//enemys.body.onWorldBounds = true;
var angle = BetweenPoints(enemys, {x: 100, y: 700});
velocityFromRotation(angle, 100, velocity);
enemys.setVelocity(Phaser.Math.Between(100, 150), Phaser.Math.Between(100, 120));
let bullets = this.physics.add.group({
classType: Bullet,
runChildUpdate: true
});
Collider
this.physics.add.collider(enemys, bullet, collision);
How to fix this?
Thanks