How to offset matter physics body

I am making a top down car game ,I have offsetted the vertical origin point of the car as the code below, so that i can can rotate the car more realistically and not from the center point of the car but the problem is I am not been able to offset the position of the car body.

this.car=this.matter.add.sprite(640,360,'car1',null,{shape: this.carShape.car})
    .setOrigin(0.5,0.8)
    .setScale(1);

Problem Solved !

let offset= {
    x:0,
    y:102
}
			
let body = this.car.body;
body.position.x += offset.x;
body.position.y += offset.y;
body.positionPrev.x += offset.x;
body.positionPrev.y += offset.y;

Anyone facing the similar problem please refer the link below ,scroll down to the Yannick’s post.

https://phaser.discourse.group/t/how-to-rotate-mattersprite-around-a-point/1791