Hi,
I’m following a great tutorial on Phaser, tilesets and Matterjs physics: https://itnext.io/modular-game-worlds-in-phaser-3-tilemaps-5-matter-physics-platformer-d14d1f614557
And found out that a sprite used with Matter body has different offset depending on Phaser version. In the tutorial, they use 3.16.2 and the loaded sprite exactly matches the body. However, if I change Phaser version to the latest stable one, it is positioned incorrectly. You can see it in Sandbox: https://codesandbox.io/s/phaser-tilemap-post-5-04-platformer-step-1-forked-p4uq8?file=/package.json
If you change versions between 3.16.2 and 3.24.1m the behavior is different.
Could you tell how I can load the sprite properly in the latest version?