No, I get an undefined error, when trying to call the step function. Appearently, it cannot be called if the physics.world is paused. What I would like to do is to manually step the execution of the physics engine to have more control over it. Is it possible?
My bad, I was console logging the execution of the step function, which being a void function, resulted in undefined.
Now, I have modified the step function, so that it only executes if I am calling it directly. I can run it, but the bodies in the scene don’t update.