Override phaser Arcade physics render

Hey, I’m trying to create a display arc that obeys all physics bouncing on world / body collisions and was wondering if there was a way I could use the arcade body step() function and running and rendering the simulation in a for loop rather than it updating automatically. Pausing it doesn’t seem to be the right way and I was thinking I could render it to a texture but I’d rather display a set of physics steps instantly.

Close enough! I tweaked it to render to a render texture in a for loop and got basically the desired result. Thanks for the lead!