Interactive Matter JS Body?

Is it possible to somehow make a Matter JS body interactive? I want to apply the events pointerover and pointerdown to it.

Help would be greatly appreciated.

I think it can be done to the game object (sprite), like any other.

I think it has no game object, at least the gameObject value is null. I use the fromPhysicsEditor function.

physics/matterjs/get bodies below point

How would this work with pointerover and pointerout when there is no reference to the game object? The only thing I could think of would be pointermove, but that would not be an ideal solution.

I rather wonder why gameObject is never defined. Could this be a bug? I also looked in the examples and gameObject is always null.

edit: Ok that seems to be intentional. What would be the best way to turn a Matter JS body into a game object?