Hello there.
I have started a project on phaser 3 recently and I selected matter-js as the physics engine because arcade has its limits.
what I want to do:
-
Create a layer with objects on a tilemap:
const map = this.make.tilemap({ key: "map" });
const objects = map.addTilesetImage("waterObjects", "waterObjectsTiles");
var current = map.createStaticLayer("waterObjects", objects , 0, 0);
-
trigger events everytime the player “collides” with an element from this layer. But I don’t want the player body to be impacted by it. Some sort of ghost collision.
at least find a way to detect if the player is overlapping with an element of the layer.
Thank you