Player not colliding with tilemap matter.js

Hi there! I have been having a problem where my player doesn’t collide with the tilemap in matter.js, but rather, just falls through the map as if it doesn’t have collisions - witch it does, I added them in tiled.

this is my code
https://pastebin.com/vFQ0zTYS

and here is my map.json
https://pastebin.com/1ZDxegDk

Do you know what I’m doing wrong? Thanks for your help

Have player and tile bodies if the matter debug mode is turned on?
I’m not sure but in my tilemaps tiles have property “polygon” which contain body coordinates, perhaps it requires for Matter.js to create tile body, but I’m not sure.
> {

             "id":2,
             "objectgroup":
                {
                 "draworder":"index",
                 "name":"",
                 "objects":[
                        {
                         "height":0,
                         "id":1,
                         "name":"",
                         "polygon":[
                                {
                                 "x":4,
                                 "y":0
                                }, 
                                {
                                 "x":256,
                                 "y":0
                                }, 
                                {
                                 "x":257,
                                 "y":256
                                }, 
                                {
                                 "x":4,
                                 "y":256
                                }],
                         "rotation":0,
                         "type":"",
                         "visible":true,
                         "width":0,
                         "x":0,
                         "y":0
                        }],
                 "opacity":1,
                 "type":"objectgroup",
                 "visible":true,
                 "x":0,
                 "y":0
                }
            }

Mmm. I have for a fact, added collisions to the different tiles in the tilesets. But even so, don’t tile collision boxes default to the original tilesize? if unspecified?
Thanks for your help, I’ll look into this more.

And yes I do have the debug turned on. It is showing up for both the player and the tilemap, yet no collisions is happening.

Maybe some of bodies have “isSensor: true”?

unless its by default… no none of them do