Ah, yes. The width
and height
. Ok, that makes sense and would explain the culling. The problem for me now is keeping the original position of each poly so that the patchwork persists - but that’s my problem
Re. texture sizes, I appreciate there’s hard limits all right; the textures shouldn’t be too large in real world examples. Interesting point about keeping them as graphics.
My original thinking was that I draw “white” lines, store as textures then simply use setTint
to manage the custom colours needed. The theory being that this would be cheaper than re-drawing the graphics object when I needed to update the colour