I realize that I can put physics.add.overlap() in create() and it can work just fine. I am working on a multiplayer online game and what I have right now seems to work just fine, I’m not experiencing any server lag.
Just so I understand better, is it fine for me to run physics.add.overlap() within a function that runs many times per second? Basically like putting it in update(). Is this not an expensive thing that I am doing? That’s all that I am looking to make sure of, thank you.