Overlap

I’m new to phaser, I wonder if physics.overlap (a, b, func)
is it called only in create or does it have to be called in update?

There are two different functions.

physics.add.overlap() is for create() and physics.overlap() is for update().

physics.add.overlap() it never worked for me

http://phaser.io/examples/v3/view/physics/arcade/overlap-collider

1 Like

work