Hi,
I’m having an issue when I load a new Scene. I’m calling a PopupScene in 2 differents ways. One work, but not the other.
This is the code adding the Scene :
showPopup(popup_type) {
this.scene.pause();
var popup = new PopupScene(popup_type);
this.scene.add("popup_" + popup_type, popup, true);
console.log(popup, popup.events);
if (popup.events != undefined) {
popup.events.off("ButtonPopupClicked").on("ButtonPopupClicked", this.onPopupButtonClicked, this);
}
}
If works perfectly when I call this on a button pressed. But when I call it from a tween using onComplete, the popup.events is always undefined (in the console.log).
Do you have any ideas why?
EDIT: While testing further, I saw that the init method in my scene is called after when it’s added in the tween.
EDIT 2: This is the steps when I click on a button to add the scene:
- scene constructor called
- called this.scene.add
- scene create and init called
- scene.events is not undefined
When I call it from my tween onComplete, or in the update() method :
- scene constructor called
- called this.scene.add
- scene.events is undefined - scene create and init called
Is it possible to force the SceneManager to refresh manually after I used add with the autoStart param to true?