Issues with Pathfinder

I’m working with the rex Board setup, and so far it’s working pretty well, I like the setup is pretty easy and I can see how to start tying things into my “board” data object.

However, I can’t quite figure out how to use the pathfinder, it always just returns an empty array or some integer value, seems to usually be 1 was expecting with the occupiedTest and blockedTest set to false that I should always get something. Seems it’s supposed to be a list of {x, y} objects?

No idea what’s missing, sample code:

  #drawBoard() {
    const SCALE = 0.7;

    const board = [
      [0, 0, 0, 0, 0],
      [0, 0, 0, 0, 0],
      [0, 0, 0, 0, 0],
      [0, 0, 0, 0, 0],
      [0, 0, 0, 0, 0]
    ];

    this.board = this.#scene.rexBoard.add.board({
        grid: this.#scene.rexBoard.add.hexagonGrid({
          x: 48.5,
          y: 200 + 50 * SCALE,
          cellWidth: 97 * SCALE,
          cellHeight: 100 * SCALE,
          hexSideLength: 48.5 * SCALE,
          staggeraxis: 'x',
          staggerindex: 'odd',
          // type: 'flat',
        }),
        width: 5,
        height: 5
    });

    this.board.forEachTileXY((tile) => {
      if (board[tile.y][tile.x] === null) {
        return;
      }

      const sprite = this.#scene.add.sprite(0, 0, 'terrain', board[tile.y][tile.x]).setDepth(0).setScale(SCALE);

      this.board.addChess(sprite, tile.x, tile.y, 'terrain');
    });

    // This works (can see the image on top of the terrain, Yay!).
    const sprite = this.#scene.add.sprite(0, 0, 'baddies', board[1][1]).setDepth(1).setScale(0.5);
    this.board.addChess(sprite, 1, 1, 'unit');

    //

    this.board.setInteractive();

    this.board.on('tiledown', (pointer) => {
      const tile = this.board.worldXYToTileXY(pointer.worldX, pointer.worldY);

      if (board[tile.y][tile.x] !== null) {
        console.log(tile.x + ':' + tile.y);
      }
    });

    //

    const finder = this.#scene.rexBoard.add.pathFinder(this.board, {
      occupiedTest: false, // true, false => no difference
      blockedTest: false,// true, false => no difference
      pathMode: 'A*', // tried 1, 10, 'A*' => no difference
    });

    // Valid chess
    var chess = this.board.tileXYZToChess(1, 1, 'unit');
    console.log(chess)

    const start = { x: 1, y: 1 };
    const end   = { x: 4, y: 1 };

    console.log(finder.findPath(chess, end)); // returns []
    console.log(finder.findPath(chess, end.x, end.y)); // returns []
    console.log(finder.findPath(start, end)); // returns []
    console.log(finder.findPath(start.x, start.y, end.x, end.y)); // returns 1
  }