Listen for when physics system (Arcade) is ready

There’s gotta be away to listen for when the arcade physics system is ready… or when pieces of it load…

maybe by using this: https://photonstorm.github.io/phaser3-docs/Phaser.Events.EventEmitter.html (?)

I need to call body.setSize() (and other body related things) on some sprites after the physics engine is ready…

The physics system is initialized along with the scene. By the time you’re in create (maybe even preload), you can already do anything you want with it.