I’m developing a game, and I’m loading all my game assets in preload Scene. I’m using load progress to show a progress bar, but when i load audisprites, progress reach 100% before finish loading audio file. It seems that progress only handle audiosprite json file, but not audiosprite audio file.
Is there any solution to handle this progress the right way?
I understand this, but loading progress should take account filecomplete event instead of load event, doesn’t it? it’ a little weird having loading bar progress complete while some files are still processing…