Long mp3 audio files crash game on mobile?

On mobile (android) my game seems to crash after the loading screen, if I use more than 5 ~5min mp3 files. During research Ive read it could be that the LAME codec could be outdated and the bitrate should be at max 160 for mobile use. So I converted the files, but that didnt change anything.

I display the loading process and it goes to 100% then nothing happens for some time except my logo still animating and when it would switch to the menu scene, it crashes and chrome displays a “Oh No! Error when displaying this webpage…”. On the pc it runs fiine, although it waits quite a bit after 100% before entering the menu too. The more audio files I use, the longer the wait after loading finishes.

Is this the audio decoding? Can I somehow queue things up to dripfeed the files on mobile? Or do I have to let the user switch between a full audio or limited audio version?