Hello!
I am building a 2d game with a top-down view.
I made the camera follow the player’s rotation but the result is clearly jerky.
This is the code that I used first :
scene.cameras.main.setRotation(player.rotation)
Then I limited the speed of the camera to 0.001 rad per frame (75Hz) and the result is smooth but the camera take a lot of time to catch up to the player.
I wonder if there is a way to make camera rotation smooth while maintaining a speed around 0.015 rad/frame (0.9 degrees)?
On a different level, I guess that FPS use motion blur to make you feel that the result is smooth.