I would like to use texture atlas for creating a map, but I didn’t find yet any good solution.
For now, I’ve decided to use Tiled and convert my texture atlas as a tileset, but it is a complicate process and not an efficient solution. It can’t deal animated sprite, tileset can be really long to make and heavy to load and it is not possible to have pixel perfect position.
I’ve read an old post from 2015 where Richard Davey wrote he was still using Flash to create a JSFL script like explained here. But that seems really old school to me and I don’t really want to depend on Adobe. Maybe things changed since then.
Tiled JSON Map Format could have been a great solution, since it is widely used and can deal objects with pixel perfect position (as long as many other things), but Tiled Map Editor unfortunately doesn’t offer the possibility to manage texture atlas and pixel perfect position for sprite.
So is there a better solution today? And especially, is there a cross-platform solution? If there is one thing I’ve learned by making Flash game is that you should always prefer cross-platform solution when creating game assets.
Thank you for taking the time to read this!