Matter's equivalent of arcade's velocityFromRotation?

Hello.

How to make a shooting cannon in matterjs like in this arcade physics example:

https://labs.phaser.io/view.html?src=src/physics/arcade/velocity%20from%20angle.js

I need the equivalent of the arcade “velocityFromRotation” method.

Thanks
Greg

const launch = new Phaser.Math.Vector2();

launch.setToPolar(angle, speed);

matterSprite.setVelocity(launch.x, launch.y);