my online game crashing, I send and receive positions with sockets. I do this in the update () method but I believe that so many things are sent and filed in such a short time that the position of the object that resides the data is not changed. and my pc crashed
if(player2===true){
socket.emit('posicion',{
x:this.paddleizq.x,
y:this.paddleizq.y
});
socket.on('posicion-other-player',function (posicion){
x =posicion.x
y =posicion.y
this.paddleder.x = x
this.paddleder.y = y
});
}else{
socket.emit('posicion',{
x:this.paddleder.x,
y:this.paddleder.y
})
socket.on('posicion-other-player',function (posicion){
x =posicion.x
y =posicion.y
this.paddleizq.x = x
this.paddleizq.y = y
})
}