need example to detect the collision between partical emitter and a group … please .
well i created this solution … if anyone has better approach please share it .
private create_burst_fire_emitter():void {
let particle_fire_manager = this.add.particles('explosion');
this.particles_fire_emitter = particle_fire_manager.createEmitter({
on:false,
speed: { min: 120, max: 240 },
scale: { start: 0.3, end: 1.2 },
blendMode: 'ADD',
lifespan:250,
deathCallback:()=>{
this.particles_fire_emitter_g.clear(true,true);
}
});
this.input.on('pointerdown',(pointer)=>{
this.particles_fire_emitter.explode(20, pointer.x, pointer.y);
this.particles_fire_emitter_g.clear(true,true);
let particles_fire_emitter_collider = this.particles_fire_emitter_g.create(pointer.x,pointer.y);
particles_fire_emitter_collider.setSize(70,70);
particles_fire_emitter_collider.alpha = 0.1;
this.create_collider(this.falling_rocks_g, this.particles_fire_emitter_g);
});
}