Hello!
How do you check if an object is out of the world bound using Phaser3?
I am looking for this Phaser3 equivalent code:
block.checkWorldBounds = true;
block.events.onOutOfBounds.add(lose, this)
Hello!
How do you check if an object is out of the world bound using Phaser3?
I am looking for this Phaser3 equivalent code:
block.checkWorldBounds = true;
block.events.onOutOfBounds.add(lose, this)