I can not find a callback, when finished.
When Position is reached, remove Particle and add Text
function create ()
{
var particles = this.add.particles(‘flares’);
particles.createEmitter({
frame: 'yellow',
radial: false,
x: { min: 800, max: 300, steps: 256 },
y: 400,
lifespan: 2000,
speedX: { min: 200, max: 400 },
quantity: 1,
gravityY: 50,
scale: { start: 0.6, end: 0, ease: 'Power3' },
blendMode: 'ADD',
delay: 1
});
}
Hi, i don’t know if it’s what you want, let me know.
particles = this.add.particles('flares');
emitter = particles.createEmitter({
frame: 'blue',
x: -200,
y: 0,
lifespan: 1000,
speed: { min: 200, max: 300 },
angle: 330,
gravityY: 300,
scale: { start: 0.4, end: 0 },
quantity: 1,
blendMode: 'ADD'
});
emitter.onParticleDeath((particle) => {
this.add.text(particles.x + particle.x, particles.y + particle.y, 'ok')
}, this);
Hi, not quite.
Flares move from right(800) to left (300)… When the Position is reached, delete everything and add Text
Flares Move to 300: When reached => Delete All “destroy()” and add Text.
Example:
https://labs.phaser.io/edit.html?src=src\game%20objects\particle%20emitter\fireballs.js
and Paste my Code
Not sure to understand what you exactly want (i’m not english…)
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update,
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
function create ()
{
this.particles = this.add.particles('flares');
this.emitter = this.particles.createEmitter({
frame: 'yellow',
radial: false,
x: { min: 800, max: 300, steps: 256 },
y: 400,
lifespan: 2000,
speedX: { min: 200, max: 400 },
quantity: 1,
gravityY: 50,
scale: { start: 0.6, end: 0, ease: 'Power3' },
blendMode: 'ADD',
delay: 1
});
}
function update(time, delta) {
if (this.emitter.x.counter < 305) {
this.add.text(300, this.emitter.y.propertyValue, 'ok');
this.emitter.killAll()
}
}
1 Like
Yes that’s it. Many thanks