Phaser 3 Tile Collision?

So I’m trying to add collision to my tiles by using Tiled’s “Custom Properties” variable which I call “collides”, when enabled, it SHOULD allow for collision of chosen tiles to occur in Phaser 3. Problem is I don’t know how to add Custom Properties “collides” variable to individual tiles in a spritesheet in Tiled.

How would I do that?

hello?

someone can help?

I basically just need to collide my character with tilemap tiles from tiled in Phaser.

It looks like you have to do this in the tileset file (tsx), not the map (tmx). If you’re on the map, click the little Edit Tileset button (wrench). Then select a tileset tile and :heavy_plus_sign: Add Property in left pane.