Phaser 3 Video gameobject problem!

Hello everyone!
I statrted testing with videos in my game.
I am trying to play a video from a live stream.
The link of the stream is:
https://www.radiantmediaplayer.com/media/big-buck-bunny-360p.mp4
It is an example used by many people to test streaming. If you put it in browser it will automatically play the video.
Also when running my game i can see in the browser under network that the video was successfully loaded. (seen in the photo below).

In the code below i check if the video game object has some videoTexture to be played. But it is allways null.
Can u help me out / point me in the right direction?

import { GameObjects, Scene } from ‘phaser’
import { Constants } from ‘…/Common/Constants’;
import { Assets } from ‘./Assets’;
export class VideoFeed2 extends GameObjects.Container{
constructor(scene:Scene){
super(scene);

    this.videBckg = new GameObjects.Image(scene, 300, 300, Constants.SPRITESHEET, Assets.Board.Buttons.Neighbour_Bet.Normal);
    this.videBckg.setPosition(300,300);
    //this.add(this.videBckg);

    this.video = new GameObjects.Video(scene, 0, 0);
    this.video.loadURL(this.url, "canplay");
    this.video.width = 300;
    this.video.height = 300;
    this.video.setPosition(300, 300);
    this.add(this.video);

    this.setVisible(true);
}

Play():void
{
    if(this.video.videoTexture != null){
        console.log("playing!!");
        this.video.play();
    }else{
        console.log("texture is null!");
    }
}

Stop():void
{
    this.video.stop();
}

Hide():void
{
    console.log("video hidden")
    //this.visible = false;
}

Show():void
{
    console.log("vide shown")
    //this.visible = true;
}

Toggle():void
{
    this.visible ? this.Hide() : this.Show()
}

UpdatePositions(width:number, scale:number, leftPos:number, widthEnabled:boolean):void
{
    //todo.
}

private video:GameObjects.Video;
private url:string = 'https://www.radiantmediaplayer.com/media/big-buck-bunny-360p.mp4';
private videBckg:GameObjects.Image;

}

Strangely enough, the sound plays in the background when I force this.video.play().
Just the texture is allways null :frowning: