Hello everyone,
I’m new to using the phaser, and I decided to make a map using the Tiled editor program.
In developing the code to show / execute this map, for some reason it does not load me, despite having always a code 200 and none of 404. I have already seen the path to the files, I already looked for information on the web, I modified the code several times but still haven’t managed to make this work
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Making your first Phaser 3 Game - Part 4</title>
<script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script>
<style type="text/css">
body {
margin: 0;
}
</style>
</head>
<body>
<script type="text/javascript">
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: {
y: 300
},
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var platforms;
var game = new Phaser.Game(config);
var map;
var ground;
function preload() {
this.load.image("tree", "assets/tree.png");
this.load.image("ground", "assets/ground.png");
this.load.image("background", "assets/fence.png");
this.load.image("background", "assets/background.png");
this.load.image("house", "assets/house.png");
this.load.tilemapTiledJSON("map", "assets/newmap.json");
}
var platforms;
function create() {
map = this.make.tilemap({key:"map"});
var tilesettree = this.map.addTilesetImage("tree", "tree");
var tilesetbackground = this.map.addTilesetImage("background", "background");
var tilesetground = this.map.addTilesetImage("ground", "ground");
var tilesetfence = this.map.addTilesetImage("fence", "fence");
var tilesethouse = this.map.addTilesetImage("house", "house");
ground = map.createStaticLayer("ground", tilesetground);
}
function update() {}
</script>
</body>
</html>
MAP JSON
{ "height":25,
"infinite":false,
"layers":[
{
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"height":25,
"id":2,
"name":"background",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":25,
"x":0,
"y":0
},
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