Hi, is this the recommended template we should use with Phaser 3?
Yes, this is a great template to get started.
@yannick I just want to say that your work is amazing! My idea is that you should not make it an independent framework, but, if it is possible, to keep it as a Phaser extension. This way, I believe you will attract more users. Just my two cents.
Again, great job!
Glad you like it. I will continue developing all packages. They depend on each other and are easy to maintain.
btw, Iām still [looking for sponsors
]
Version 21 is now available with lots of fixes and improvements!
Take a look at the new examples.
And btw, Happy New Year 
You can now join the discussions on github. 

How nice when someone else shows how great your framework is 
He really shows how powerful it is, perfect for rapid prototyping.
Oh my - this is truly remarkable!
I had a play with this over the weekend and knocked together a little game, that has no real point or anything other than just to demonstrate to me the kind of thing this can do and I must say that I am very, very impressed. I used the ācustom setupā example file as the basis for this.
Iāve uploaded it to a free webhost, just to see it run off of a localhost and it is at:
http://emphyrio.freecluster.eu/voyage.html
All of the code is embedded in the webpage, if anyone is interested, as are the srcās of the scripts it calls - so it is all visible to copy and do with what ever you will.
Controls are w a d or cursor keys to move, space to shift camera angles, z to skip level.
Code is shonky and a work in progress - but hopefully the point of each part is commented usefully.
The code is also vastly longer than it should be - it uses a seeded random ādungeonā generator script to create what is presented, but I also found a nice maze generator script which is attached in the code after the update function - this absolutely works as well, but just isnāt ever called above it (set the levelType variable to maze to call it).
Re the above - if you get to the exit in the last level then you will fall eternally to your death - said it was shonky! I just wanted to get something out there quickly to show how cool this is and how easy it is to:
- code
- drop in bits of native THREE.js code
- drop in and use other arbitrary js classes
So - just to say thanks Yannick - enable3d is amazing!
Looks Awesome! Glad you like it 
Make sure you also check out my latest project. Iām sure you
it as well:
Five Server
I have a condition where I have 3 scenes: Preload, Menu, Gameplay.
Then i want trigger Scene Start to Gameplay from <button> or <a href> .
In phaser itself usualy i use like :
var game;
game = new Phaser.Game(gameConfig);
function restartGame() { game.scene.start("Gameplay"); }
But with enable3d have different method to init phaser like :
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
Thanks for help.
Hi there ā¦I am building a game using enable3d phaser extension and I am having issues implementing unreal bloom or nothing happens. I donāt what I am doing wrong