I have written a few tutorials in the past, and would be interested in doing so again. But I’m only one among many other people who regularly make tutorials. With that in mind, I thought a “tutorial requests” topic could be a good idea, allowing people to come by and mention what they would be interested in seeing a (Phaser 3) tutorial or small open-source demo about. Similarly, tutorial makers could also drop by and test the waters by proposing tutorials ideas that they have, but aren’t sure if there would be significant interest or not.
For example, someone could come and ask for a minimap tutorial (it’s an example, I’m aware there is already an official example for that), which could be picked upon by me or some other tutorial maker. I want to stress that this list is destined to anyone who is looking for tutorial ideas, not just me!
To make it more usable, I will update this initial post regularly to display a summary of the requests posted in the topic. I’ll also add links to tutorials addressing the demands, marking them as “done”, but additional tutorials on a given topic are always welcome and will be added! In particular, if an existing tutorial doesn’t fully meet your expectations, feel free to request another one by pointing out what is missing.
I hope this will be valuable for as many people as possible
- A Phaser 3 version of the cloud platform tutorial, in particular the physics
- An introductory tutorial on shaders, for example applied to light effects or visual distortions: done, available here. More to come!
- Best practices regarding the proper use and combination of scenes (for menus, game over, …)
- Creating save files using localStorage: done , available here.
- How to make a text-based adventure (like 80 days, Sorcery, the Banner Saga)
- How to make a grid-based movement system (using keyboard, not click-to-move)
- Making a game with Phaser and Cordova: done, check out this tutorial.
- Making levels for Phaser with Tiled: done , check this out as well as the full series it belongs to.
- Tutorials on the basics and how to get started with simple projects