I have written a few tutorials in the past, and would be interested in doing so again. But I’m only one among many other people who regularly make tutorials. With that in mind, I thought a “tutorial requests” topic could be a good idea, allowing people to come by and mention what they would be interested in seeing a (Phaser 3) tutorial or small open-source demo about. Similarly, tutorial makers could also drop by and test the waters by proposing tutorials ideas that they have, but aren’t sure if there would be significant interest or not.
For example, someone could come and ask for a minimap tutorial (it’s an example, I’m aware there is already an official example for that), which could be picked upon by me or some other tutorial maker. I want to stress that this list is destined to anyone who is looking for tutorial ideas, not just me!
To make it more usable, I will update this initial post regularly to display a summary of the requests posted in the topic. I’ll also add links to tutorials addressing the demands, marking them as “done”, but additional tutorials on a given topic are always welcome and will be added! In particular, if an existing tutorial doesn’t fully meet your expectations, feel free to request another one by pointing out what is missing.
I hope this will be valuable for as many people as possible
This shader write up is really helpful, thank you. In playing around with it, I noticed that setting the game resolution in the Phaser config to anything other than 1 (eg. resolution: window.devicePixelRatio) changes the size of the pipeline renderTexture?
I wasn’t aware of that, I will look into it but by the sound of it I wonder if it’s not a bug. It makes me think about this issue for example. If I discover more I’ll let you know.
I’d be interested in making a series of short tutorials that focus on the official Phaser 3 examples. These are great examples but I know that some people can’t get much out of them without some explanations and directions.
So feel free to let me know if there are Phaser 3 official examples that you find particularly confusing or complex or interesting and for which you’d like a short tutorial, I’ll then prioritize these.
I’m interested in a tutorial for how to best set up the varying size and speed of the character sprites (based on the depth of the scene), as well as the wall collisions.
I am interested in a tutorial about rendering windows of paginated or scrolling content on the canvas, such as could be used in an RPG to display narrative story and character inventory.
What I liked MOST about this video was how gently you introduced the networking concepts! I would bet that a 3rd grader could understand this. That took A LOT of thought to construct this video lesson for anyone to “get”.
Today it’s at 82% … a few more section to write … should be finished by late March. If you put it on a video or promote it; then you should earn a commission.
I would love to see a tutorial on text input on mobile, and with DOM elements preemptively to their inclusion in the master branch.
I would also love to see a tutorial on syntatic differences of v2 and v3, and how to port. There is much more info available on v2, but for newcomers, we start with v3, and then everything is harder with less info. There are plugins for text input for example on v2 that have been abandoned, I would love to understand the process in porting them, or at least why it’s not possible.