Phaser sprite.isVisibleOnCamera function?

I am creating a game where the entities of the world emit sounds (cats meowing, dogs barking, crickets, birds, etc). But you’re only able to hear these sounds if you’re relatively close, in Phaser parlance, if the dog sprite, for example, is visible on camera. I would like to know if there is an isVisibleOnCamera() function for that.

https://photonstorm.github.io/phaser-ce/Phaser.Sprite.html#inCamera