hi guys
thanks for see that
i have one function in my scene that not in create()
that work is count down and minus my damage variable
when i called that function in update(), its count down by speed and my damage going to 0 by some seconds
i wanna to have timer for that action in my function
what should i do?
thanks a lot
I can solve that by using setTimeOut
hi samme
my problem cant be fix by deleyedcall
because when one function call in update(), if use deleyedCall, after some seconds that function repreat infinity
but when i use setTimeout, after some seconds function call and for next loop we must wait some seconds for that function
same thats problem with addEvent
What’s your code now?
gorillaFight() {
if (this.o.ghost_mode) return;
this.o.ghost_mode = true;
setTimeout(() => {
this.o.ghost_mode = false;
}, 5000);
this.fightAudio.play();
this.damageText.setText("Damage: " + this.damage);
this.time.delayedCall(
5000,
function () {
this.damage -= 1;
},
[],
this
);
}
//update
update() {
this.gorillaFollows();
}
As long as you’re not calling delayedCall()
continuously, I think it should work as desired. There’s no difference with setTimeout()
in that regard.