I’m not very knowledgable regarding events, so please bear with me.
When a delayed TimerEvent callback in invoked, when does this actually occur? Is it before/after the Game Objects update, during the scene update, etc.?
Thanks!
I’m not very knowledgable regarding events, so please bear with me.
When a delayed TimerEvent callback in invoked, when does this actually occur? Is it before/after the Game Objects update, during the scene update, etc.?
Thanks!
It’s during the scene’s ‘update’ event, which comes right before the scene’s update()
callback.
Ok cool, I understand now. Thanks!