When does the TimerEvent callback occur when executed

I’m not very knowledgable regarding events, so please bear with me.

When a delayed TimerEvent callback in invoked, when does this actually occur? Is it before/after the Game Objects update, during the scene update, etc.?

Thanks!

It’s during the scene’s ‘update’ event, which comes right before the scene’s update() callback.

Ok cool, I understand now. Thanks!