Hi forum.
I faced a problem with Phaser v.3.24.1.
When I adds Sprite to scene via “this.physics.add.existing” func, it become not visible.
Here an example below:
class Entity extends Phaser.GameObjects.Sprite {
constructor(scene: Phaser.Scene, x: number, y: number, texture: string | Phaser.Textures.Texture) {
super(scene, x, y, texture);
}
}
export default class TestScene extends Phaser.Scene {
constructor() {
super({ key: ‘TestScene’ });
}
preload() {
this.load.image('aim', 'assets/img/aim.png');
}
create() {
// this sprite isn't visible
this.physics.add.existing(new Entity(this, 300, 400, 'aim'));
// this sprite isn't visible
this.physics.add.existing(new Phaser.GameObjects.Sprite(this, 900, 400, 'aim'));
// this sprite works well
this.physics.add.sprite(1500, 400, 'aim');
}
}
What I’m doing wrong?