Plane Deformation without a filter?

The first video game console I played on was the SNES/Famicon.

I realized that despite being completely 2D there were depth effects in video games like Super Mario Kart and The Legend Of Zelda: A Link To The Past.

When I was a little older I learned that this form of pseudo 3D was a technique called Mode 7 that was applied to certain rendering layers by deforming the original image to generate a depth effect.

I was looking for a way to create pseudo 3d in Phaser 2 but I can’t master the math required.

There must be a simpler way to apply some perspective effect to Phaser sprites. Not like in this example.

Can someone help me?

I don’t think there is a simpler way. :frowning:

Damn, then I’ll do it with a filter. thanks anyway