I’m fully aware of that phaser is a 2d engine, but I’m curious if anyone has experimenting with 3d / pseudo 3d with or beyond the 3d camera.
Two cases that would be interesting:
- Tilt a tile map to create a Mario Kart (snes) type of view, still using 2d physics.
- Render a cube with textured sides, maybe like a rotating object / enemy ship in an otherwise space harrier-type of game with 3d camera.
Not 3d as in FPS but as “augmented 2d”.