Possible Bug: Blur Post FX Moves on Resize

Using postFX.addBlur on a graphics object, then resizing the window (with Phaser.Scale.RESIZE as the mode) causes the blur to change position and not remain in the same spot within the world as you’d expect.

Any ideas?

Lol the above is me looking for answers in github, and not finding any :frowning:

Hi guys, I ended up opening a bug for this and doing more investigation.

I still can’t find a workaround. Would love to hear back if this is a known issue or if there is a workaround!



I have same issue after .setGameSize my postFX.addGlow effect area distorted and moved to another position (phaser 3.80.1)