Hi, I just started my first project with Phaser 3. I was working on a collision with two sprites in a group and was having some problems so I decided to turn on the debug mode for Arcade physics. When I looked at my sprites then, they looked like this.
The bounding boxes are way outside the actual sprite for some reason. I simply created the sprites with
arrow = this.physics.add.sprite(170,490, 'arrow')
Here is the original image that I loaded.
How is this happening?
Edit: I did do
arrow.scaleX = -1
to flip the image since I needed the arrow in the other direction. The other arrow which I did not flip seems to be within bounds. Is it happening because Iām flipping it?