RexUI GridTable Mouse scrolling not working

Hi there,

i’m trying to use the “mouseWheelScroller” feature of the gridtable plugin like describte here:
https://rexrainbow.github.io/phaser3-rex-notes/docs/site/ui-gridtable/#add-table-object

i dont get it to work like in the examples…

This is my custom class extension for the GridTable. I try to set the mousewheelscroller feature, but in game, i cant use it.
The slieder works fine, but not the interaction with the wheel.

What am i missing?
is maybe some other event “capturing” the mouse-wheel scroll?

class Table extends GridTable{


    /**
     * Creating a scrollable table from items
     * Custom item container can be set via setItemContainer ( passing callback function )
     * @param {*} scene scene to add table
     * @param {*} x center x
     * @param {*} y center y
     * @param {*} width 
     * @param {*} height 
     * @param {*} columns (optional) at least 1 column is added
     * @param {*} tableConfig (optional) pass valid GridTable config to overwrite other default settings
     */
    constructor( scene, x, y, width, height, columns, tableConfig ){
        var defConfig = {
            x: x,
            y: y,
            width: width,
            height: height,
            scrollMode: 0,
            table: {
                columns: columns||1,
                mask: {
                    padding: 2,
                },
                reuseCellContainer: false,
            },
            slider: {
                    track: scene.rexUI.add.roundRectangle( 0, 0, 20, 10, 10, globals.COLOR.DARK),
                    thumb: scene.rexUI.add.roundRectangle( 0, 0, 0, 0, 13, globals.COLOR.LIGHT),
                    input: 'click',
            }, 
            mouseWheelScroller: {
                focus: true,
                speed: 1,
            },
            createCellContainerCallback: (cell, cellContainer) => {
                var scene = cell.scene,
                width = cell.width,
                height = cell.height,
                item = cell.item,
                index = cell.index;
                return scene.add.text( 0, 0, item);
            },

            items: []
        };

        super( scene, { ...defConfig, ...tableConfig||{} } ).layout();
        scene.add.existing( this );
        return this;
    }

    /**
     * 
     * @param {function} callback passing ( cell, cellContainer ) to this callback
     * @returns 
     */
    setItemContainer( callback ){
        this.createCellContainerCallback = callback;
        return this;    
    }

    setItems( items ){
        super.setItems( items );
        let showScrollbar = this.items.length > this.getElement("table").visibleCells.entries.length;
        if( this.items.length == 0 ) showScrollbar = false;
        
        // check item overlapping
        if( !showScrollbar && this.items.length > 1){
            let lastItemBounds = this.getCellContainer( this.items.length -1 ).getBounds();
            let tableBounds = this.getBottomLeft();
            showScrollbar =  lastItemBounds.y + lastItemBounds.height > tableBounds.y;
        }

        this.getElement("slider").setVisible( showScrollbar );
        return this;
    }

}

Thank you!

Mouse-wheel-scrolling feature is added after v1.1.58 of npm package, please check the version of rex plugin first.

Oh!
I missed this package update and i thought i just didnt see this great feature when starting with rex-UI :slight_smile:

Now it works like a charm!

Thx you for this great great work!

Greetings!