roundPixels is causing "jittering" with cameras.main.startFollow

After some testing I think I know what causes the issue. If the canvas width or height is not divisible by two I am getting the jitter.

I haven’t been able to see any jittering with this quick fix.

var myWidth = window.innerWidth
var myHeight = window.innerHeight

if((myWidth % 2) != 0) myWidth--
if((myHeight % 2) != 0) myHeight--