I don’t know if I should continue on this post or start a new one , but I am going to add this here because I believe it pertains to the same issue.
I added a listener to resize the game. There is not jitter till resize occurs, than it starts immediately , however I am using the same work around that I did to make sure that the pixel width and height are always divisible by 2.
window.addEventListener('resize', function (event) {
console.log('Hi from mitchells listener')
let newWidth = window.innerWidth
let newHeight = window.innerHeight -5
if((myWidth % 2) != 0) myWidth--
if((myHeight % 2) != 0) myHeight--
game.scale.resize(newWidth , newHeight)
}, false);
Edit: actually if you look above I an using newWidth and myWidth. sorry for being silly , I looked at it today and of course it wasn’t working