Save Dynamic Tilemap Layer Locally

I’m trying to make a game that has a map editor, and I would like to save layers locally to the file system. Can somebody help me to add this feature? And I also don’t have anything because I don’t know where to start, so I don’t have any code to show.

You can find examples of tilemap here: :wink:


@Jake.Caron Next time you can try to answer the question ASAP instead of reply this kind of messages :wink: