Hi,
First day using Phaser 3.
How would I scale game window to fill entire device screen?
(I mean on Android/iOS mobile smartphones and tablets)
Code is below:
https://bitbucket.org/jesseleepalser/phaser-engine/src/master/
Demo is below:
Jesse
Hi,
First day using Phaser 3.
How would I scale game window to fill entire device screen?
(I mean on Android/iOS mobile smartphones and tablets)
Code is below:
https://bitbucket.org/jesseleepalser/phaser-engine/src/master/
Demo is below:
Jesse
Hi,
Thanks, but already doing that here.
I wish to scale screen to device resolution fully not keeping aspect ratio.
(so full screen is covered with no black borders)
Thanks!
Jesse
Hi,
View below photo of game running on an Android mobile device.
There are black borders and the screen is not completely filled.
(need “stretch”)
Jesse
Hi,
I got it working, thanks!
Jesse
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth,
height: window.innerHeight
// ...
},
scene: {
preload: preload,
create: create,
update: update
}
};
Hi, updated the source which can be viewed here, Jesse