So why when I try to grab ‘__scene’ in ‘__time.delayedCall ( )’, it is undefined, but right above it before that call when I call ‘console.log ( __scene );’, is the ‘__scene’ NOT undefined?
var __animComplete = function ( __scene, __camera, __entity, __time ) {
	console.log ( __scene );
	// Wait { x } millisecond{s} then call `callback` function
	__time.delayedCall ( 1000, function ( __anim, __scene ) {
		console.log ( __scene );
		// Transition to `idle` state if needed
		__stateMachine.transition ( 'move' );
	}, [ GetAnimName ( __entity ) ], this );
	// Wait { x } millisecond{s} then call `callback` function
	__time.delayedCall ( 3000, function ( __anim, __scene ) {
		console.log ( __scene );
		__entity.setVelocityX ( __PLAYER_MAX_MOVESPEED );
		// Wait { x } millisecond{s} then call `callback` function
		__time.delayedCall ( 1000, function ( __anim, __scene ) {
			console.log ( '__anim :: ' + __anim );
			console.log ( '__scene :: ' + __scene );
			__scene.stop ( );
		}, [ GetAnimName ( __entity ) ], this );
	}, [ GetAnimName ( __entity ) ], this );
}
this.__initializeWindow = function ( __objData ) {
	__scene = __objData.scene;
	__camera = __objData.camera;
	__entity = __objData.entity;
	__time = __objData.time;
	__status = __objData.status;
	if ( typeof ( $ ) !== null ) {
		$ ( '<div></div>' ).appendTo ( 'body' )
		.html ( '<div><h6>Would you like to try again?</h6></div>' )
		.dialog ({
			modal : true, title : 'Play Again?', zIndex : 10000, 
			autoOpen : true, width : 300, height : 250, resizable : false, 
			show : 'fade', hide : 'fade', 
			buttons : {
				Yes : function ( ) {
					$ ( this ).dialog ( 'close' );
					__stateMachine.transition ( 'revive' );
					__entity.on ( 'animationcomplete-revive', function ( ) {
						__animComplete ( __scene, __camera, __entity, __time );
					} );
				}, 
				No : function ( ) {
					$ ( this ).dialog ( 'close' );
					$ ( '<div></div>' ).appendTo ( 'body' )
					.html ( '<div><h6>Are you sure?</h6></div>' )
					.dialog ({
						modal : true, title : 'Play Again?', zIndex : 10000, 
						autoOpen : true, width : 300, height : 250, resizable : false, 
						show : 'fade', hide : 'fade', 
						buttons : {
							Yes : function ( ) {
								$ ( this ).remove ( );
								
							}, 
							No : function ( ) {
								$ ( this ).dialog ( 'close' );
								__stateMachine.transition ( 'death' );
							}, 
						}, 
						close : function ( event, ui ) {
							$ ( this ).remove ( );
						}
					});
				}, 
				
			}, 
			close : function ( event, ui ) {
				$ ( this ).remove ( );
			}
		});
	}
	else {
		alert ( 'Please install JQuery & JQuery UI & try again!' );
		return;
	}
}
if ( __m.GetAnimName ( __entity ) === 'death' ) {
	__time.delayedCall ( 3000, function ( ) {
		if ( __m.GetAnimName ( __entity ) === 'death' && __status === 2 ) {
			__status = 0;
			gameOverUI.__initializeWindow ({
				status : __status, 
				scene : __scene, 
				camera : __camera, 
				entity : __entity, 
				time : __time, 
			});
		}
	}, [ __m.GetAnimName ( __entity, __debug ) ], this );
}
Any help as always is GREATLY appreciated!
Thank You! <3