Seeking Help: Memory Optimization for Large Game Assets in Phaser 3.80

:wave:

For overall memory use you may want to look into compressed textures.

Try to organize your spritesheets/atlases around scenes, so you can load them when starting a scene and remove them when stopping it.

Creating large textures (for WebGL) is expensive and there isn’t really any getting around it. Try to minimize it and avoid doing it during gameplay.